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I. Stats

Job 70 Stat Bonuses
Str +15
Agi +8
Vit +8
Int +2
Dex +9
Luk +3

Strength (STR)
Strength measures the damage output of physical attacks (ATK). Lord Knights excel in physical attacks making STR a very important stat. STR also increases the weight capacity of the LK allowing him to carry his heavy equipment and bring more restorative potions in battle.


Agility (AGI)
Agility increases both FLEE rate and ASPD. FLEE rate determines your chance of dodging physical attacks only. You cannot flee magical attacks. ASPD or Attack Speed is the measurement of how fast you execute physical attacks. Faster attack speed gives you higher damage output over a certain period of time.

Vitality (VIT)
Vitality gives higher Health Points (HP) and resistance to status ailments (i.e. poison, silence, stun). VIT also reduces physical damage taken by points. Other job classes such as the Creator has a skill called Acid Demonstration which deals more damage to characters with high vit. You might want to consider that fact in creating the stats for your LK.

Intelligence (INT)
Intelligence raises Magic Attack (MATK) damage dealt and reduces magical damage taken by points. INT also increases your maximum Skill Points (SP). There is also an added natural SP regeneration rate with every 6 points of INT. INT is a preferential stat for LKs. Some add INT to lessen reliance in SP restoratives. But most don't add INT at all to maximize their damage and tanking stats.

Dexterity (DEX)
Dexterity adds HIT rate and reduces the casting time of certain skills. DEX also adds some ASPD. LKs need high dex especially those who plan to use Spiral Pierce.

Luck (LUK)
Luck adds CRITICAL rate with every 3 points, PERFECT DODGE rate with every 10 points, CRITICAL shield with every 3 points, and 0.8% status resistance with every 3 points. LUK is a great tool for both offense and defense. CRITICAL build LKs usually invest high amounts of LUK.


II. Lord Knight Skills

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Spiral Pierce
Requirement: Spear Mastery 10, Pierce 5, Peco Peco Ride 1, Spear Stab 5

Delivers multiple spiral-like attacks to an enemy. Weight of the spear affects the amount of damage. This skill ignores enemy Equip DEF/VIT DEF.

LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1 - 150% - 0.3s - 1.2s - 18
2 - 200% - 0.5s - 1.4s - 21
3 - 250% - 0.7s - 1.6s - 24
4 - 300% - 0.9s - 1.8s - 27
5 - 350% - 1s - 2s - 30

Master Diwa's rating: 5/5
Comments: This is really a must have skill. This is the highest damaging one skill that we have. Although its greatest potential relies heavily on rare weapons (i.e. Pole Axe [1] and Hellfire), its only a matter of acquiring one in the future.


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Parrying
Requirement: Bash 5, Magnum Break 5, Two-Handed Sword Mastery 5

Automatically blocks enemy non-magical attacks randomly, regardless of whether these attacks are ranged or melee. Requires a two-handed sword.

LV | Block Rate | Last Time
1 - 23% - 15s
2 - 26% - 20s
3 - 29% - 25s
4 - 32% - 30s
5 - 35% - 35s
6 - 38% - 40s
7 - 41% - 45s
8 - 44% - 50s
9 - 47% - 55s
10 - 50% - 60s

Master Diwa's rating: 4/5
Comments: A great defensive skill for two-handed sword LKs. Sword knights use to rely heavily on FLEE to survive. With the addition of Parrying, a sword LK's survivability has increased ten-fold. But it could use a little more skill duration. 60 seconds is too short.


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Frenzy
Requirement: Lord Knight on JLV 50+

Upon enabling this skill, the user receives a great buff and enters a state of pure offense. The effects are as follows:

• maxHP x3, and HP is fully recovered, but SP is all gone
• You cannot regain HP/SP via natural means for 5 minutes afterwards of the skill
• ATK + 200%
• ASPD + 30% (stackable with Two-hand Quicken and Increase Agi)
• Pernament move speed bonus during skill
• ALL DEF (equip def/mdef, stat def/mdef) set to 0
• Halves FLEE rate
• Receives Endure effect (but disabled in War of Emperium)
• 5% HP reduced every 15 seconds
• Cannot chat (but you can make a CHATROOM), cannot use items, cannot receive Heals (when you do, the Heal amount you receive, you will see 0... yes, 0)
• Cannot change equipment
• Skill will automatically cancel when HP reaches 100
• Enabled in War of Emperium

Master Diwa's rating: 3/5
Comments: I consider Frenzy as a skill only for desperate moments. Yes, it triples your HP., but take note that once you activate this in battle, there is no turning back and your HP decreases like a ticking timebomb. Use it only when you run out of pots and want to make a last stand.


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Aura Blade
Requirements: Bash 5, Magnum Break 5, Two-Handed Sword Mastery 5

Add a special aura to your weapon, and add special damage that ignores enemy defense (like Sword Masteries do). If your attack should miss, then this does not work.

LV | ATK Bonus | Last Time | SP Used
1 - 20 - 40s - 18
2 - 40 - 60s - 26
3 - 60 - 80s - 34
4 - 80 - 100s - 42
5 - 100 - 120s - 50

Master Diwa's rating: 5/5
Comments: The best damage buff for LKs. The added +100 ATK also multiplies with Racial/Size damage cards unlike weapon upgrades and weapon masteries. This skill works with all weapons and all skills except Spiral Pierce.


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Concentration
Requirements: Spear Mastery 5, Peco Peco Ride 1, Increase HP Recovery 5

When used, it increases accuracy and attack strength of its user and casts Endure effect at the same time. However, the defense of the user will be decreased for the skill's duration.

LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1 - 10% / 5% / -5% - 25s - 14
2 - 20% / 10% / -10% - 30s - 18
3 - 30% / 15% / -15% - 35s - 22
4 - 40% / 20% / -20% - 40s - 26
5 - 50% / 25% / -25% - 45s - 30

Master Diwa's rating: 3/5
Comments: A good supportive skill. This skill eliminates our dependence on Mummy carded weapons and the added damage is good too. The defense penalty is something you should watch out for though. Use this skill only when you're dealing with high FLEE characters/monsters.


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Traumatic Blow
Requirements: 5 Provoke, 1 Endure, 9 Spear Mastery, 1 Peco Ride

Hit an enemy hard to cause bleeding effect by chance. Enemies will lose HP periodically after being attacked successfully with this skill. Takes 23 SP regardless of skill level.

LV | DAMAGE | SP Used
1 - 120% - 23
2 - 140% - 23
3 - 160% - 23
4 - 180% - 23
5 - 200% - 23

Master Diwa's rating: 1/5
Comments: Just a fun skill for PVP. Why the need to inflict status ailments when you can kill the enemy at once?


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Vital Strike
Requirements: 3 Traumatic Blow, 3 Cavalier Mastery

Effects: Breaks a random joint of the enemy by chance causing status effects. High skill level grants higher chance to cause status effects.

Ankle Break: Movement speed reduced by 50%
Wrist Break: ASPD reduced by 25%
Knee Break: Movement speed reduced by 30% and ASPD reduced by 10%
Shoulder Break: Defense reduced by 50%
Waist Break: Defense reduced by 25% and ATK reduced by 25%
Neck Break: Increase your damage by 2x, Crit effect and 30 seconds forced bleeding status

LV | DAMAGE
1 - ATK 60%
2 - ATK 70%
3 - ATK 80%
4 - ATK 90%
5 - ATK 100%
6 - ATK 110%
7 - ATK 120%
8 - ATK 130%
9 - ATK 140%
10 - ATK 150%

Master Diwa's rating: 2/5
Comments: It could have been a great skill if not for its total randomness and skill requirements.


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Tension Relax
Requirements: Provoke 5, Increase HP Recovery 10, Endure 3

Just like the skill's name says, relaxes your muscles and temporarily increase your HP recovery speed. You have to be sitting to use this skill (even just standing won't work). When this skill is in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked, if you stand to attack, or use an item. It'll take 15 SP once and gives you up to x3 HP regeneration speed.

Master Diwa's rating: 1/5
Comments: Invest in this skill only when you have luxury skill points. Otherwise, just buy pots.


III. Builds
Note: The stats are already totalled with job and equipment bonus stats.

Spiral Pierce Build
This build focuses purely on spear skills and one handed weaponry. Having a Pole Axe is a great plus but Hellfire or card Halberd [2] will also do. STR and DEX are the killer stats here. You may add some INT for added max SP as Spiral builds cost a lot of SP to play effectively. Compared to the Parrying LK however, the Spiral LK is a very efficient killer due to the high damage output of Spiral Pierce.

STR 80-100
AGI 1-20
VIT 80-100
INT 1-24
DEX 60-80
LUK 1-10

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
10 Sword Mastery
10 Provoke
5 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
10 Brandish Spear
5 Aura Blade
5 Concentration
1 Frenzy
• 5 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Hellfire
Halberd [2] [Hydra/Golem]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings


Parrying Build
This build focuses solely on wielding two-handed swords. The Parrying build is easier and cheaper to level than the pure Spiral Pierce knight because of Two-hand Quicken. Parrying is a great skill for PVP and WOE as it blocks all non-MATK based skills such as Double Strafe and Extremity Fist.

STR 80-100
AGI 60-90
VIT 60-90
INT 1-18
DEX 50-60
LUK 30-60

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
10 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
5 Spear Mastery
10 Two-hand Quicken
10 Parrying
5 Counter Attack
10 Bowling Bash
5 Aura Blade
5 Concentration
1 Frenzy
• 5 Free Skill Points

Weapons
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Manteau [1] [Raydric/Whisper]
Boots [1] [Antique Firelock (+9)/Matyr]
Critical Rings
Brooch [1] [Kobold]


Hybrid Spiral/Parry Build
This build mixes the best of both worlds of the pure builds. It has level 10 Parrying and level 5 Spiral Pierce as well. However, in choosing this path you will have to sacrifice other skills.

STR 80-100
AGI 40-70
VIT 60-90
INT 1-18
DEX 60-70
LUK 1-30

Skills (Job 50 High Swordsman) Set A - 10 Pierce
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Skills (Job 50 High Swordsman) Set B - 10 Brandish
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
5 Spear Stab
5 Spiral Pierce
10 Brandish Spear
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Hellfire
Halberd [2] [Hydra/Golem]
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings
Critical Rings
Brooch [1] [Kobold]


Hybrid Spear (Non-Spiral) Build
A nod to the old school Knight build but with added damage buffs from Aura Blade and Concentration. This build relies on dealing high raw damage over time with fast ASPD. Thus it needs the highest unbuffed STR an LK can have which is 120 STR.

STR 100-120
AGI 40-70
VIT 60-90
INT 1-18
DEX 40-60
LUK 1-30

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
3 Spear Stab
5 Spear Boomerang
10 Brandish Spear
3 Two-hand Quicken
5 Aura Blade
5 Concentration
1 Frenzy
• 6 Free Skill Points

Weapons
Pike [4] [Hydra/Skel Worker/]
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Manteau [1] [Raydric/Whisper]
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings
Critical Rings
Brooch [1] [Kobold]


Duel Build
This build is designed for the hardcore PVP one on one duelists. VIT is the primary stat for higher HP. Since STR doesn't have much effect on Spiral Pierce damage, it's ok to have it in lower sums for Spiral duels. In Frenzy mode duel, higher HP ensures greater chance of winning.

STR 60-80
AGI 30-50
VIT 90-110
INT 1-24
DEX 60-80
LUK 1-30

Skills (Job 50 High Swordsman) Set A
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Muramasa
Saber [3] [Hydra/Skel Worker]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings


IV. War of Emperium
Seigetime is team action. The best one can do for his or her guild is knowing what role you have in the team. Spear LKs are the initial defense breakers and portal defenders. Crit LKs are great emperium breakers and crit lockers.


Offense
Recommended Gears: Pole Axe, Muramasa, Poopoo Hat, Unfrozen Armor, Cranial Shield

Once you get a glimpse of the enemy's defensive setup, pay close attention to the terrain. The key to seiging with a LK is eliminating key enemy players who are usually well suppoted characters. It is you who have the highest chance of survival because of your high HP. Examples of key players are enemy trappers, wizards, sages and bards.

A Lord Knight's favorite targets are the soft characters such as wizards, assasins and hunters. Killing the wizards/high wizards will diminish the enemy's spell firepower giving way to your guildmates to push the defenses further.

Killing the hunters/snipers will automatically eliminate any ankle snares and other traps they have planted. This will give your guild better mobility in the terrain.

Lone bards and sages can devastate and cripple a lot of your members. It is best to eliminate them ASAP.

Recommended skills for killing are Spiral Pierce for spear builds and Two-hand Quicken + Bash for sword LKs. Good skills for cast cancelling from a distance are Provoke and Spear Boomerang.


Defense
Recommended Gears: Sight Clip, Wind Elemental Spear, Status Pikes, Muramasa, Poopoo Hat, Unfrozen Armor, Cranial Shield

Defending an agit comes with great discipline unlike the action packed offensive campaigns. LKs usually camp a portal and spam their skills on anyone that enters while the wizards cast their spells from behind.

A good defensive tactic for Spear LKs would be to use wind elemental spear weapons. Why? The wizards who spam Storm Gust will definitely freeze enemies without unfrozen armors. Using Brandish Spear with wind elements will amplify the damage on frozen enemies because they are water property while frozen. Or you could also party with a sage/professor and have your bloody spear endowed with wind element. Never leave the portal unguarded.

Two-hand sword LKs are crit lockers. It is their job to chase enemies who were able to sneak past the portal defense. By crit-locking someone, you are: 1. preventing him from walking, 2. not allowing him to use skills that can be cast cancelled and 3. damaging him/her too. Always pay attention.

Sight Clip (Horong Card) are very vital in defending an agit nowadays since anyone can cloak to sneak past your defenses. Guildmasters with the Emergency Call skill usually cloak in your agit to find a good spot to recall his/her members. Sight Clip can detect them if they are with skill range.

Stalkers with Chase Walk skill cannot be detected by Sight and Ruwach but you can see their footsteps on the ground (effects on). Follow his footsteps and spam Magnum Break. Since Magnum Break is now an Area of Effect (AOE) skill, it will hit Chase Walked stalkers making them appear.


Emperium Breaking
Recommended Gears: Saber [3] [Soldier Skeleton], Muramasa, Poopoo Hat, Unfrozen Armor, Cranial Shield

Emperium breaking is all about surviving while being gangbanged by the defending guild. HP pots are vital to emperium breakers and thus you must ration a lot before attempting to break an emperium.

Remember, when an emperium is broken, the castle is awarded not to the one who damaged it most, but to the lucky one who hit it last.

Familiarize yourself with the castle's terrain. Knowing the terrain will give you an edge in emperium breaking as you now know the fastest pathway towards the emperium. Once you are able to reach the emperium, put your mouse cursor at the emperium sprite and when you see the name "Emperium", left click and hold your mouse and spam pots while doing this.

When you see an enemy priest casting Sanctuary to heal the emperium, deal with him/her first or have a guildmate monk/champ kill the priest.


Skirmish
Recommended Gears: Pole Axe, Muramasa, Poopoo Hat, Unfrozen Armor, Cranial Shield

Skirmishes are action packed team vs team collission during seige time. The difference of skirmishes with offensive campaigns is that during skirmishes, the enemy is mobile whereas in a traditional offensive campaigns, the enemy has a stable defense setup.

It is best to eliminate the Sages and Bards/Dancers first so there will be less crippling done to your team mates. Monks and Champions are priority kills too. Always stay at the front of the party and cover your low HP teammates. Don't let enemies approach them but at the same time be aggressive in eliminating the key characters of the opposing team. Staying alert is the key.

You can also use Stun Bash for the low HP enemies such as wizards/high wizards, hunters/snipers, monks/champs and assasins/assasin crosses and let you high damage character team mates finish them while stunned. Work as a team.


V. Frequently Asked Questions

What's the best card for a Pole Axe?
Hydra if you participate in WoE/PVP. Golem is also good to avoid the hassle of breaking weapons during battle. Phreeoni is not worth because decent Spiral builds have high DEX and we have Concentration anyway.

What cards increase Spiral Pierce damage?
Size and Racial cards only. A Hydra card increases Spiral Pierce damage to 1000+ with a Pole Axe.

Do elemental enchantments such as Sage's Endow or Priest's Aspersio affect Spiral Pierce?
Yes. Enchantments make Spiral Pierce do elemental damage.

Do weapon upgrades affect Spiral Pierce damage?
Yes but only by a minute difference. Upgrading your Pole Axe only becomes an eyesore for me.

Does the additional damage from Aura Blade and Concentration work with Spiral Pierce?
No. But the +50 HIT from Concentration takes effect with Spiral Pierce.

I don't have zeny to buy a Pole Axe, am I doomed?
Of course not. A double bloody Halberd is decent alternative. You can also participate in the opening of the Godly Seals Quest and get a Hellfire. These are both two-handed spears.

How does STR affect Spiral Pierce damage?
You get additional 100+ damage with every 10 points of STR. Not much really but you still need decent STR for your other skills.


VI. Acknowledgements

Sources
http://sophia.smith.edu/~lyamada/skill/lordknight.html
http://www.gn0me.org/skillsim/
http://iro.ragnarokonline.com/game/Joblordkniskill.asp


TAG : Lv99/70 lord knight guide , spiral pierce guide , lord knight spiral pierce guide 

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