Disclaimer: This guide is part of the content generated from Legacy RO’s Character Class Guides Event. The original author is Shroom and permission to publish this guide has been given to ratemyserver.net from Itakou, the owner of Legacy RO. If you are the original author of this guide and would not wish to have your work published here, please contact us and we will respect your decision.
~ Shroom’s Clown Guide ~
A comprehensive guide to playing a Clown to it’s full potential.
Contents
1. Leveling Guide
- * 12~40
- * 40~70
- * 70~90
- * 90+
- * Transcending
- * Full Support
- * AV PvP
- * PrO AuTo-CaSt SpIrItEd GuItAr
4. Gears
- * Basic
- * Int
- * PrO AuTo-CaSt SpIrItEd GuItAr
6. Flash-Songs
7. Bragi
8. Apples
9. Rift
10. Slow Grace
11. Gypsy’s Kiss
12. Frost Joke
13. Tarot Card of Fate
14. Duets
15. Enemies
16. Abilities During Song Playing
17. Dex/Int Bragi Info
18. PvP
- * Assassin Cross
- * Biochemist
- * Champion
- * Gypsy
- * High Priest
- * High Wizard
- * Lord Knight
- * Mastersmith
- * Minstrel
- * Paladin
- * Scholar
- * Sniper
- * Stalker
- * Gunslinger
- * Ninja
- * Soul Linker
- * TK Ranker
- * Star Knight
20. Final Note
1. Leveling Guide
As a archer class, there are a large number of leveling area’s available to you. I would suggest as you level your archer, create an acolyte that you will turn into a priest to buff you while leveling. It will become very useful later on and also speeds up the time of regular leveling. The leveling guide is the same even as trans. A good build as a bard is:
- 70~80 base agility
- 30~40 base int
- 99 base dex
Level 12~40
At this stage after leaving the novice grounds, you and your acolyte need job levels and regular levels as well. Starting off at Spores, one map south of payon, will provide you with quick jobs to get basic archer and acolyte skills. Start with Owl’s Eye and Vulture’s Eye and then move onto Improve Concentration. This will allow you to reach the dex needed to hit geographers quickly. The acolyte needs Blessing and Increase Agility, then move onto other skills that are pre-requisites for priest. After reaching the required hit of 144 for geographers at spores, you should be around level 40.
Level 40~70
Now you and your acolyte have the basic skills necessary to hit and kill geographers (best map is one map north of Einbroch, ein_fild04). If you have the money, buy a better bow and remember to bring fire arrows for geos. Stay at geos until your archer and your acolyte have reached the required job to change into their second class. Stay at geos for a few job levels, mainly for your priest to get the skill magnificat. Near the end of this level range, you can also attempt Hill Winds, which will provide you with decent zeny from the loots they drop as well as giving you easy experience due to their high exp per hp.
Level 70~90
Now that you are a bard, you can take advantage of Magical Strings. You probably can also afford a gakkung for soloing. If you can, find a party with a wizard and a priest and you can head to Majorous, or attempt thors but thors is very dangerous without proper equipment. Also, due to the thor update, it takes alot of hit to be able to double strafe kasa, and the fact that many people have already left thors after the thor rush, you will probably not be able to kill them alone. Go with a party to Majourous, Ice Dungeon or Magma Dungeon or you can solo at Hill Winds, Wind Ghost, or Stings. While at Majourous you should bring earth arrows and have maxed melody strike to kill the gargoyles. You can one shot wind ghosts (which requires fly winging around the map because of its size and steps) and hill winds with a double windy gakkung bow. I prefer Stings with a magnificat priest, because with your sp pool and sp regen, you will never run out of SP constantly DSing stings and gargoyles. Mag + DS on a bard works well at any solo spot. However a good party will always beat out soloing.
Level 90+
The upper levels of a bard is very similar leveling to the 70~90 range, parties are usually the best way to go but DS soloing also works. It’s alot of grinding on a bard, but a party makes it quite enjoyable. You may be able to party with geared people in Bio or Thor, as long as you stay away from everything in the dungeon. Magic Strings is welcome in any party, so they wont care if your a clown or a bard. Just keep grinding! When you reach trans just follow the same steps, but hopefully you will get alot of parties as a clown.
Transcending
After you have hit 99 as a bard, you will basically level the exact same way. However, if you have not done any quests yet, it would be a good idea to do those to get the early levels of trans out of the way. Start with the Ice Necklace Quest to get you to the required level of 50 for some of the other quests. Usually it is a good idea to do these quests up to the point where you receive exp when you are 99 so you can get the exp quickly as a trans. After the Ice Necklace Quest do the Friendship Quest to get you to base 60 if you were not already at base 60 after the Ice Necklace Quest (I forget exactly what level you get after the Ice Necklace Quest). Then do the How the Airship Works Quest which will allow you to do the Heart Fragment Quest to get most of your job levels as a high archer. If it does not get all of your skill points, finish it up with a bit of leveling. Then do the Bruspetti, Medicine, and Biological Weapon Quest for base exp and then the Lost Child and Rachel Sanctuary Quest for some job and base. This should get you to around 83/35 trans by just doing quests.
2. Stat Build
Full Support
- 20+18 str
- 91+6 vit
- 99+15 int
- 35+41 dex
AV Support
- 10+18 str
- 74+6 vit
- 65+15 int
- 99+51 dex
PrO AuTo-CaSt SpIrItEd GuItAr
- 93+18 str
- 99+15 int
- 40+4 luk
3. Skill Build
- Full information on Archer skills can be found by clicking here.
- Full information on Bard Skills can be found by clicking here.
- Full information on Clown Skills can be found by clicking here.
- Owl’s Eye 10
- Vulture’s Eye 10
- Improve Concentration 10
- Arrow Shower 5
- Double Strafe 10
- Music Lessons 10
- Amp 1
- Encore 1
- Unchained Serenade 3
- Impressive Rift 10
- Magical Strings 10
- Song of Lutie 10
- Melody Strike 1
- Frost Joke 5
- Tarot Card of Fate 5
- Classical Pluck 1
- Marionette Control 1
- Longing for Freedom 1
- Wand of Hermode
- Moonlight Water Mill
- Perfect Tablature
Basic Gears
These gears are worn at all times unless you feel confident enough to wear some int gears while attacking another guild. If you have a CK, switch between that and your Violin instead of your Violin and Harp.
- +7 Feather Beret
- Binoculars
- +7 Unfrozen Glittering Jacket(or any other armor, mininum 6 defense)
- +10 Solid Triple Vital Violin>*
- +7 Crainial Valkyrie Shield
- +7 Immune Wool Scarf
- +7 Tidal Shoes of Wanderer
- Hiding Rosary
- Four Leaf Clover Rosary
Int Gears
These are worn while defending when your confident that you will not be targeted by the enemy and risk dying. In WoE:SE, it may be more difficult to find that opprotunity but nevertheless, try anyways. Also, with the harp equipped, you lose 2 vit but gain 1 from the valk armor, 96 vit. Together these gears give you 99+28 int, and int food can finish it off for you. +3 Int food is easy or you can make a higher plus and not wear a aliot scarf/isillia crown.
- +4~7 Isillia Crown[1]
- Binoculars
- +4~7 Deadly Valk Armor (Can use at any time, less defense however)
- +5 Solid Vital Harp
- +7 Crainial Valkyrie Shield
- +4~7 Aliot Wool Scarf (most dangerous int gear, make sure there is absolutely no AD)
- +7 Tidal Shoes of Wanderer
- Earring
- Earring
These gears are all for auto-casting skills with 190 aspd. You can use any one’s you like, but I’m just going to list the few that I prefer. Any gear I did not fill in doesn’t really apply to this fun build.
- +4 Kasa Wool Scarf[1]
- Banana Hat
- Enchanted Peach Tree Valkyrja’s Shield[1]
- Owl Baron Earring[1]
- Owl Duke Earring[1]
- OR
- Gazeti Earring[1]
- Violy Earring[1] <- Somtimes my favorite
Having covered gears/build to obtain optimal supporting abilities, it is now time to cover basic WoE skills. First thing, song ending. Always carry at least 2 weapons at one time to end songs. When you switch weapons your song will end immediatly. If you EVER use amp, kill yourself. If you have a CK and you’re not playing a song, WEAR IT.
6. Flash-Songs
Also remember that your song will last 20 seconds (does not work with duets however) on whoever it landed on after you end it or when they walk out of it. If you feel that you could be doing something to help and it requires you to end your song, do it. Just remember to flash-bragi every 20 seconds or sooner to make sure the people your supporting don’t start to yell. Flash-bragi just means to quickly play bragi then end it by switching weapons as soon as you start the song. Knowing how to flash-bragi is very useful when trying to give your allies MS/Apples and not your enemies. Remember this in bio when enemy chemists crowd around you trying to steal your bragi.
7. Bragi
This is the main skill you will use throughout all of your WoE’s. This is why your guild even invited you. If you can’t bragi, your as useless as a dispelled LK. Try not to bragi your enemy though. There are a few classes that benefit more from MS than others, such as High Wizard, Creator, Gypsy, Professor due to their high skill delay’s and improved DPS with MS. These classes should be your highest priority, so when you see these classes focus on them. Other classes normally are second when giving MS, but each class can still make use of the skill. Remember to give everyone MS but when you see the focus classes make sure they have MS. Dex affects the cast time reduction and int affects the cast delay reduction.
eAthena code for MS (As of July 2008):
case BA_APOEMOFBRAGI:
val1 = 3*skilllv+status->dex/10; // Casting time reduction
val2 = (skilllv<10?3*skilllv:50)+status->int_/5; // After-cast delay reduction
if(sd){
val1 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
val2 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
}
break;
8. Apples
Certain songs are better to use at certain times also. Bragi is a good song to have up usually at any time, however if you see a champion running into your group, end it and switch over to apples. If that champ gets bragi he’ll become almost unable to dodge with asura and you yourself will have little chance to tank it w/o apples. Apples will boost your hp to 15~17k range(maybe higher, yet to test this exactly), enough to tank moderate asuras. This also helps a lot of your allies tank it as well. Just be sure to re-activate bragi after the champ is gone. Apples are also good when entering a highly defended area, such as during WoE:FE, a precast. In WoE:SE, perhaps use apples right before entering a castle or while attacking the emp. If there are two clowns in the group you are with, feel free to have apples up since if they need MS they can stay with the other clown. Vitality increases the hp healed per second.
9. Rift
Another song to remember is impressive rift. This song has less uses than the others, but can be very important when breaking an emp. When your guild is on top of any enemy emp, feel free to help out with rift and speed up the break time. However, be careful of other enemies that may also be on the emp that can break it as well. If you know there are other guilds there, it may not be the best idea to use rift unless you also slow grace the emp as well. Agility affects the aspd increase.
10. Slow Grace
As a skill that is only usable via link, you may not have access to this skill when you need it most. First thing about Slow Grace is that it is a fucking fantastic skill. On defense, offense, w/e you’ll be able to use it. On offense it’s risky though, because when you use it on offense its good to try to SG as many enemies as you possibly can. Just be careful not to get raped while doing so. I’ve also found that in WoE:SE, the guardians are easily tanked when they’ve been SG’d. If you have a guardian on you or its on others, it’s a good idea to SG them. I’ve also had fun toying with a Mastersmith by letting it follow me then activating SG right when he’s in range for the song. SG owns Mastersmith DPS, but not so much on a LK. On defense, usually it is set up in the precast/CP area for further speed reduction. However in WoE:SE this could prove rather fatal because it’s so open and you might get bombed so it may not be the best ideas. You can still use it when enemies are on the emp and destroy their attack speed so it takes a hell of a lot longer to break that emp. This is also very good to do when assaulting a castle with an enemy guild on the emp. On eAthena, the aspd decrease of this skill is affected by dex, and the walking speed decrease of this skill is affected by agility.
eAthena code for SG
case DC_DONTFORGETME:
val1 = 30*skilllv+status->dex; // ASPD decrease
val2 = 100 -2*skilllv -status->agi/10; // Movement speed adjustment.
if(sd){
val1 += pc_checkskill(sd,DC_DANCINGLESSON);
val2 -= pc_checkskill(sd,DC_DANCINGLESSON);
}
if (val2 < 1) val2 = 1;
break;
11. Gypsy’s Kiss
This SP song really isn’t that useful in a field battle or when attacking. You probably wont bother using this as a Clown because you’ll end up having better songs to play. However if your guild is defending and there is already a bragi set up, the wizards will welcome this addition the the setup, albeit optional. Int affects both the sp increase and sp reduction.
12. Frost Joke
On this server its name is usually what it is, a joke. Most if not all of your enemies will have a marc or evil druid card, making this skill 100% useless. However, some players are not completely geared and this skill can be useful against some guilds. The skill also has a small chance of freezing your out party members, but not guild members outside of the party. If you know a guild member does not have a marc in your party, it may not be a good idea to spam frost joke. Mdef also reduces the chances of Frost Joke freezing.
13. Tarot Card of Fate
As a clown in WoE, your only goal is to support. It is very situational for you being able to kill anyone. 90% of WoE you will be playing songs and supporting your guild. There are times when you are linked that you will have the opportunity to be able to add support damage to an enemy via Tarot Card of Fate. Before tarot spamming you need to bragi yourself and it is a good idea to gypsy kiss yourself so as to not consume the large amounts of sp it takes to spam. This skill allows you to cause a number of status’s upon the enemy that are sometimes very critical. Coma is usually the best outcome of using Tarot, however other cards such as The Chariot can destroy opponents gear. However don’t forget to be supporting during the brief time you are capable of offense.
Here are all the tarot cards you may cast randomly and below is a brief description of each:
First Row
- 1. The Fool: Burn all SP
- 2. The High Priestess: Works like Dispell (bonus of dispelling EDP)
- 3. The Chariot: -1000 HP to enemy. Break 1 random equip of enemy (headgear/shield/armor/weapon)
- 4. Strength: Halfs ATK of the opponent for 30 secods
- 5. The Magician: Halfs MATK for 30 seconds
- 6. The Lovers: Recover 2000HP on self. Teleport self to a random spot (Not on PvP/WoE)
- 7. Wheel of Fortune: Two random effects of any of the other cards
- 8. The Sun: Reduce ATK, MATK, Flee Rate, Hit Rate and DEF by 20% for 30 seconds.
- 9. The Hanged Man: Randomly cause Stun, Frozen, Stop (monster skill that stops movement) or Stone curse.
- 10. The Tower: -4444 HP to enemy.
- 11. The Star: Causes Stun Status to enemy. (reduced by vit)
- 12. The Devil: – 6666 HP to enemy and ATK and MATK is halfed.
- 13. Temperance: Cause Confusion Status.
- 14. The Death: Coma, Curse and Poison enemy, all at the same time.
14. Duets
Duets require the use of both a Clown and a Gypsy. To use a duet you both must have the ensemble skill and be standing next to each other. Then, either the Clown or the Gypsy will activate the duet and the 9×9 area of the duet will be centered on the one who activated the Duet. Duets also only provide their buff inside the 9×9 area, it does not last for 20s if you walk out of it. It is also key to note that the one who activates the duet is the only one who will be able to use Longing for Freedom in the duet. Classical Pluck is a must for WoE:FE precast, and is laid at the portal of the emp room to prevent the enemy from using skills under the precast. Other duets are available, such as Battle Theme and Harmonic Lick which can be placed on the SinX line for improved damage.
15. Enemies
Most of the time you want to stay as far away from your enemies in WoE and as close to your wizards and creators as you can. It is not a good idea to be alone as a clown. If you see a creator, I suggest speed potting the hell away from him before he can even get close to AD’ing you. AD will take at least 40~60% of your hp when you are fully geared, so do not even get close to one. Hopefully, you shouldn’t be close to anyone because you’ll always be in the back of your guild supporting the wizards and others. Never run to the front of a offense, never run in first in a precast, never be first to do anything. You will probably die, a clown is not a tank. You should be able to tank everything else just fine, EDP SB shouldn’t be too much of an issue, however if the SinX manages to get into your MS, your probably dead because he will double SB you and good luck surviving that. You can also flash Unchained Serenade if you see a SinX cloaking or Stalker chase walking if no one in your guild noticed it. Grab their attention and then get back to your duty. It also causes people who are casting to stop and will not be able to cast unless they use another skill with no cast time or move. Overall you should be good, but there are a few things to watch out for.
16. Abilities During Song Playing
While you have a song up, you are completely unable to use any other skills other than Melody Strike. However for duets you cannot even use Melody Strike unless you used Longing for Freedom first. There is also a speed reduction while playing songs unless you are linked and the speed reduction is then reduced. Having a song up makes you very vulnerable to others because the only thing you can do is tank it, you cannot hide or run away very quickly. However, while having a song up remember Melody Strike. If you equip status arrows such as Curse Arrows, you are able to status enemies while continuing to play a song. Cursing the enemy in the middle of a precast is a good move, so instead of just standing around hitting one button, put on some Curse Arrows and start Melody Striking. At level one, it is only one sp so it won’t drain your sp.
17. Dex/Int Bragi Info
Bragi is affected by two stats, dex and int. Bragi itself has a natural -30% cast time and -50% after cast delay. Dex affects the cast time reduction and int effects the after cast delay. I will say this now, you do not need high dex to make the cast time reduction good. Get this, 120 dex with 76 int for bragi used on a class with 113 dex reduces a 15 second cast time skill with 5 second cast delay down to 1.77 second cast time and .75 second cast delay. A 76 dex bragi with 120 int that I suggest used on a class with 113 dex reduces a 15 second cast time skill with 5 seconds to 1.96 seconds cast time and a .4 second cast delay. On their own, people can reduce the cast time of their skills, however they cannot reduce the cast delay. With bragi, you can support their own cast time reduction while providing them with the best possible cast delay. Int > dex for bragi. Also, each stat for every song is most effective when in multiples of 10.
18. PvP
As a Clown, your not a great killer to start off with. With link, you have a much better chance so always be linked. However most of your battles your opponent will kill you before you kill them. Wind arrows are good for the bad players who don’t have marcs, or those who’s armor you broke through The Chariot Tarot, but normally use silver arrows except for pallys and don’t even AV them unless you dispelled their defender or know its off.
[Edit for general use: Depending on your server, you might not have a chance to get an Electric Guitar unless there is a custom quest or a level 4 weapon quest for this item is implemented (as in official server). The Electric Guitar will allow you to use Jupiter Thunder (JT). In most cases you can replace it with Tarot Card of Fate, but in other times ... you might have to face it the hard way.]
Assassin Cross
If he is EDP’d, you’re going to die in one shot unless you know what element he is using (unless it is earth) and have the proper elemental armor on. If you manage to live an EDP SB he may hide and grim but if you try to reveal him with improve concentration and your not going to live another so SG him first then attempt to Tarot him and hope that you get a card that can stop his movement. When he’s stopped you can AV him if he can’t hurt you or continue to tarot. If they are not EDP’d, you can probably take around 4~5 sb’s but you won’t do enough damage with AV if you get the same number in. You can JT him alot so that he can’t cloak, and if you can spam it fast enough he might not be able to hide it very well. But you’re probably going to want to just Tarot spam again.
Biochemist
If he chucks bombs, your dead unless you can hide them. Even if you can hide him AV isn’t going to do very much, and you better hope that you drain all his sp the first tarot and he didn’t bring blues with him or you will die to the next bomb. His homunculs will probably also kill you, but it should die in one or two AV’s. You don’t have much of a chance against a biochemist though, so stay away.
Champion
If you AV, he’s going to stay under a pneuma which will allow you to walk away from him and tarot him from a distance. If he goes up to you get ready for an asura in the face (you could JT him backwards if he does) unless you already stole all his sp with tarot. It takes 4~5 or maybe more AV’s on a champ, so AV is an option here. Unless of course he pneuma’s so follow the previous advice. If he TSS’s under pneuma, hide it and continue to tarot. You can also spam JT on him and push them out of pneuma as well.
Gypsy
This is either going to end up a Tarot fight, or an AV fight. AV fight is just whoever has the bigger damage, so if that’s you, continue to AV. If they have the higher damage, they could just be in a PvM build and if you think that go ahead and AV but it would probably be a smarter idea to tarot them to death. It sounds like I’m repeating tarot tarot tarot, but it really is your best stopping/killing skill.
High Priest
These people are just going to sit back and tank anything you throw at them. However because of this, they’re going to sit around and take Tarots too. They might hide, but if you have a sight clip keep spamming that tarot on them. If they get coma’d and they have no pots, finish them off with a melody strike or a regular hit. Even if you can’t kill them its fun to see them have all their gears broken. As with champ, you can push them back with JT out of pneuma if you really feel the need to AV.
High Wizard
You will probably be able to kill these guys with AV, but with energy coat its going to be pretty low damage. You can tarot/JT as well seeing as how they won’t be able to kill you very fast unless they have bragi, then you have a problem on your hands.
Lord Knight
Keeping these guys away from you is your best bet, so run away and AV them from a distance. If they parry or are on a peco though, they will probably catch up to you in an instant. You can JT spam them while popping in a few Tarots to keep them at bay while killing them with Tarot. When they frenzy you can follow they same tactic. Spear boom shouldn’t kill you while your doing this. If he does manage to get close though, SG him then run away again and repeat.
Mastersmith
This plays out very similar to a Lord Knight, if he gets close SG him then run away and JT while popping in a few Tarots.
Clown
Look back at Gypsy tactics.
Paladin
As I stated before, don’t use silver arrows and don’t use AV unless they don’t have defending aura on or you dispelled/broke their shield. If he’s linked and booming you, he might finish you off before you can dispell him. You can try to kill him with JT but he probably will have more than enough hp to tank and kill you. If he is MR, SG him and JT him away and throw in some Tarots while you do it. It’s wonderful how well this JT + Tarot combo works.
Scholar
You just lost your link in this match up. You better have an ED or your done for. He will also try to drop your sp, and if he fails he’ll just steal yours but hopefully you wont be caught in the delay of a skill and will be able to hide it. You probably won’t be able to kill a scholar, unless you get a lucky first tarot. Blinding mist pretty much fucks you over. He can’t kill you, but you can’t kill him. Unless he starts smacking you with a book.
Sniper
Most will just DS spam you, and you won’t take that much damage from them so if they do spam, just AV them once or twice and they’re dead. If they are FA build, and are not in MS, you can probably out dps their FA when you’re linked and AV’ing. If they are good and use traps, avoid shockwave traps and don’t get stuck in ankles or you will get shockwaved. Sandman traps wont be an issue because of your int (although pvp is a moderate amount of int). Shouldn’t be that much of a trouble though. You can always JT spam them as well.
Stalker
In your PvP build, you probably wont be stripped on the first try but don’t let him stay next to you. SG him if he is next to you and then JT him away. If he hides you can go up to him and reveal him with improve concentration but JT him quickly so he can’t strip you. If he is a BB stalker, do the same tactic, if he is bow, he will probably out-range you if he knows what AV range is, but if he doesn’t just AV him to death if he tries. When he gets close to try to strip follow the same tactics.
Gunslinger
If you don’t know if its wearing a shield, AV to check your damage on them or JT them and keep them in a corner. If they start to rapid shower you AV the because you know they won’t have a shield and they will probably die in one AV. If they try to get close for desperado just keep JT spam on them. If they disarm, Tarot spam and try to stay away so they can’t get close enough for their big damage with desperado.
Ninja
Kind of annoying, since AV can’t hit them but Tarot and JT will go through it. Magic caster will stay on your screen long enough for you to target them and kill them quickly, but the ones that shadow slash and final strike are a bit more annoying. Final strike won’t one shot you, but if they start off with that find them and JT them once and they are dead. If they are doing the shadow strike skill, they will hide right after so if you put up sight they won’t be able to continue doing it. After you have sight up just JT spam them or Tarot and they should fall rather quickly.
Soul Linker
Uh…they’ll poke you? Ignore them.
TK Ranker
Lots of hp, low damage. You can’t push them away with JT and they will get rid of your link with flying kick. However just keep running around and tarot them until they are stopped. Annoying with their large amounts of HP. If they hide, sight and continue.
Star Knight
If they actually made the PvP map a star map, first tell them they are stupid. They will get rid of your link, then drain your sp, but will have a low DPS. If you brought blues follow the same tactic for the TK Ranker, however Star Knights don’t have much HP. If they don’t drain your sp, still follow the same tactic but TK Ranker but you will have SP!
19. Extra Info
- Clown Stat Bonuses
- Skill simulator for all classes, click here.
- Job Quests
- Platinum Skill Quests
20. Final Note
I would like to thank you if you read through this massive wall of text to reach the end of this guide. I hope you got a lot out of it. Thank you, and good luck!